I haven't used the super cool sounding boots of levitation once in my entire playthrough! Same for the abilities of the super awesome Ring of the Grand Inquisitor or something! To make matters considerably worse, even magic effects from the items you attune to require your ♥♥♥♥♥♥♥ concentration. Literally the only choices I made with those characters were whether or not to smite/channel divinity for more damage. My Cleric suffered the exact same fate as my Wizard, concentrating on one choice spell, and then to turn to ten rounds of mindless smashing enemies over the head with a blunt instrument. Thank god I chose Shock Mage on a whim, who can boost his damaging spells, because I have no idea what a Loremaster or a Green Whatever would have done, seeing that, other than damage spells, every godsdamned spell in the game requires your concentration. I found, for example, that the best thing my Wizard could spend his concentration on was Hasting my Paladin (even with Haste being limited to one target, now, with no ability to upcast it for more), and then go to town with Fireball, Cone of Cold or whatever other damage spell I had to hand. Of all the crpgs I have ever played, this one has the worst magic system of all of them - by a long shot!Īnd the reason for that is in 19 out of 20 cases the abominable concentration requirement.
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